29 lines
885 B
JavaScript
29 lines
885 B
JavaScript
function SVGShapeData(transformers, level, shape) {
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this.caches = [];
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this.styles = [];
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this.transformers = transformers;
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this.lStr = '';
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this.sh = shape;
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this.lvl = level;
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// TODO find if there are some cases where _isAnimated can be false.
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// For now, since shapes add up with other shapes. They have to be calculated every time.
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// One way of finding out is checking if all styles associated to this shape depend only of this shape
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this._isAnimated = !!shape.k;
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// TODO: commenting this for now since all shapes are animated
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var i = 0;
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var len = transformers.length;
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while (i < len) {
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if (transformers[i].mProps.dynamicProperties.length) {
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this._isAnimated = true;
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break;
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}
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i += 1;
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}
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}
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SVGShapeData.prototype.setAsAnimated = function () {
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this._isAnimated = true;
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};
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export default SVGShapeData;
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