first commit
This commit is contained in:
196
node_modules/lottie-web/index.d.ts
generated
vendored
Normal file
196
node_modules/lottie-web/index.d.ts
generated
vendored
Normal file
@@ -0,0 +1,196 @@
|
||||
export type AnimationDirection = 1 | -1;
|
||||
export type AnimationSegment = [number, number];
|
||||
export type AnimationEventName = 'drawnFrame' | 'enterFrame' | 'loopComplete' | 'complete' | 'segmentStart' | 'destroy' | 'config_ready' | 'data_ready' | 'DOMLoaded' | 'error' | 'data_failed' | 'loaded_images';
|
||||
export type AnimationEventCallback<T = any> = (args: T) => void;
|
||||
|
||||
/** Specifies the data for each event type. */
|
||||
export interface AnimationEvents {
|
||||
DOMLoaded: undefined;
|
||||
complete: BMCompleteEvent;
|
||||
config_ready: undefined;
|
||||
data_failed: undefined;
|
||||
data_ready: undefined;
|
||||
destroy: BMDestroyEvent;
|
||||
drawnFrame: BMEnterFrameEvent;
|
||||
enterFrame: BMEnterFrameEvent;
|
||||
error: undefined;
|
||||
loaded_images: undefined;
|
||||
loopComplete: BMCompleteLoopEvent;
|
||||
segmentStart: BMSegmentStartEvent;
|
||||
}
|
||||
|
||||
export interface BMCompleteEvent {
|
||||
direction: number;
|
||||
type: "complete";
|
||||
}
|
||||
|
||||
export interface BMCompleteLoopEvent {
|
||||
currentLoop: number;
|
||||
direction: number;
|
||||
totalLoops: number;
|
||||
type: "loopComplete";
|
||||
}
|
||||
|
||||
export interface BMDestroyEvent {
|
||||
type: "destroy";
|
||||
}
|
||||
|
||||
export interface BMEnterFrameEvent {
|
||||
/** The current time in frames. */
|
||||
currentTime: number;
|
||||
direction: number;
|
||||
/** The total number of frames. */
|
||||
totalTime: number;
|
||||
type: "enterFrame";
|
||||
}
|
||||
|
||||
export interface BMSegmentStartEvent {
|
||||
firstFrame: number;
|
||||
totalFrames: number;
|
||||
type: "segmentStart";
|
||||
}
|
||||
|
||||
export type AnimationItem = {
|
||||
name: string;
|
||||
isLoaded: boolean;
|
||||
currentFrame: number;
|
||||
currentRawFrame: number;
|
||||
firstFrame: number;
|
||||
totalFrames: number;
|
||||
frameRate: number;
|
||||
frameMult: number;
|
||||
playSpeed: number;
|
||||
playDirection: number;
|
||||
playCount: number;
|
||||
isPaused: boolean;
|
||||
autoplay: boolean;
|
||||
loop: boolean | number;
|
||||
renderer: any;
|
||||
animationID: string;
|
||||
assetsPath: string;
|
||||
timeCompleted: number;
|
||||
segmentPos: number;
|
||||
isSubframeEnabled: boolean;
|
||||
segments: AnimationSegment | AnimationSegment[];
|
||||
play(name?: string): void;
|
||||
stop(name?: string): void;
|
||||
togglePause(name?: string): void;
|
||||
destroy(name?: string): void;
|
||||
pause(name?: string): void;
|
||||
goToAndStop(value: number | string, isFrame?: boolean, name?: string): void;
|
||||
goToAndPlay(value: number | string, isFrame?: boolean, name?: string): void;
|
||||
includeLayers(data: any): void;
|
||||
setSegment(init: number, end: number): void;
|
||||
resetSegments(forceFlag: boolean): void;
|
||||
hide(): void;
|
||||
show(): void;
|
||||
resize(): void;
|
||||
setSpeed(speed: number): void;
|
||||
setDirection(direction: AnimationDirection): void;
|
||||
setLoop(isLooping: boolean): void;
|
||||
playSegments(segments: AnimationSegment | AnimationSegment[], forceFlag?: boolean): void;
|
||||
setSubframe(useSubFrames: boolean): void;
|
||||
getDuration(inFrames?: boolean): number;
|
||||
triggerEvent<T extends AnimationEventName>(name: T, args: AnimationEvents[T]): void;
|
||||
addEventListener<T extends AnimationEventName>(name: T, callback: AnimationEventCallback<AnimationEvents[T]>): () => void;
|
||||
removeEventListener<T extends AnimationEventName>(name: T, callback?: AnimationEventCallback<AnimationEvents[T]>): void;
|
||||
}
|
||||
|
||||
export type BaseRendererConfig = {
|
||||
imagePreserveAspectRatio?: string;
|
||||
className?: string;
|
||||
};
|
||||
|
||||
export type SVGRendererConfig = BaseRendererConfig & {
|
||||
title?: string;
|
||||
description?: string;
|
||||
preserveAspectRatio?: string;
|
||||
progressiveLoad?: boolean;
|
||||
hideOnTransparent?: boolean;
|
||||
viewBoxOnly?: boolean;
|
||||
viewBoxSize?: string;
|
||||
focusable?: boolean;
|
||||
filterSize?: FilterSizeConfig;
|
||||
};
|
||||
|
||||
export type CanvasRendererConfig = BaseRendererConfig & {
|
||||
clearCanvas?: boolean;
|
||||
context?: CanvasRenderingContext2D;
|
||||
progressiveLoad?: boolean;
|
||||
preserveAspectRatio?: string;
|
||||
};
|
||||
|
||||
export type HTMLRendererConfig = BaseRendererConfig & {
|
||||
hideOnTransparent?: boolean;
|
||||
};
|
||||
|
||||
export type RendererType = 'svg' | 'canvas' | 'html';
|
||||
|
||||
export type AnimationConfig<T extends RendererType = 'svg'> = {
|
||||
container: Element;
|
||||
renderer?: T;
|
||||
loop?: boolean | number;
|
||||
autoplay?: boolean;
|
||||
initialSegment?: AnimationSegment;
|
||||
name?: string;
|
||||
assetsPath?: string;
|
||||
rendererSettings?: {
|
||||
svg: SVGRendererConfig;
|
||||
canvas: CanvasRendererConfig;
|
||||
html: HTMLRendererConfig;
|
||||
}[T]
|
||||
audioFactory?(assetPath: string): {
|
||||
play(): void
|
||||
seek(): void
|
||||
playing(): void
|
||||
rate(): void
|
||||
setVolume(): void
|
||||
}
|
||||
}
|
||||
|
||||
export type TextDocumentData = {
|
||||
t?: string;
|
||||
s?: number;
|
||||
f?: string;
|
||||
ca?: number;
|
||||
j?: number;
|
||||
tr?: number;
|
||||
lh?: number;
|
||||
ls?: number;
|
||||
fc?: [number, number, number];
|
||||
}
|
||||
|
||||
export type AnimationConfigWithPath<T extends RendererType = 'svg'> = AnimationConfig<T> & {
|
||||
path?: string;
|
||||
}
|
||||
|
||||
export type AnimationConfigWithData<T extends RendererType = 'svg'> = AnimationConfig<T> & {
|
||||
animationData?: any;
|
||||
}
|
||||
|
||||
export type FilterSizeConfig = {
|
||||
width: string;
|
||||
height: string;
|
||||
x: string;
|
||||
y: string;
|
||||
};
|
||||
|
||||
export type LottiePlayer = {
|
||||
play(name?: string): void;
|
||||
pause(name?: string): void;
|
||||
stop(name?: string): void;
|
||||
setSpeed(speed: number, name?: string): void;
|
||||
setDirection(direction: AnimationDirection, name?: string): void;
|
||||
searchAnimations(animationData?: any, standalone?: boolean, renderer?: string): void;
|
||||
loadAnimation<T extends RendererType = 'svg'>(params: AnimationConfigWithPath<T> | AnimationConfigWithData<T>): AnimationItem;
|
||||
destroy(name?: string): void;
|
||||
registerAnimation(element: Element, animationData?: any): void;
|
||||
setQuality(quality: string | number): void;
|
||||
setLocationHref(href: string): void;
|
||||
setIDPrefix(prefix: string): void;
|
||||
updateDocumentData(path: (string|number)[], documentData: TextDocumentData, index: number): void;
|
||||
};
|
||||
|
||||
declare const Lottie: LottiePlayer;
|
||||
|
||||
export default Lottie;
|
Reference in New Issue
Block a user