Refactor routing in App component to enhance navigation and improve error handling by integrating dynamic routes and updating the NotFound route.
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198
node_modules/unist-util-visit/lib/index.d.ts
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198
node_modules/unist-util-visit/lib/index.d.ts
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export function visit<Tree extends import('unist').Node, Check extends Test>(
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tree: Tree,
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check: Check,
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visitor: BuildVisitor<Tree, Check>,
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reverse?: boolean | null | undefined
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): undefined
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export function visit<Tree extends import('unist').Node, Check extends Test>(
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tree: Tree,
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visitor: BuildVisitor<Tree, Test>,
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reverse?: boolean | null | undefined
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): undefined
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export type UnistNode = import('unist').Node
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export type UnistParent = import('unist').Parent
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export type VisitorResult = import('unist-util-visit-parents').VisitorResult
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/**
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* Test from `unist-util-is`.
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*
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* Note: we have remove and add `undefined`, because otherwise when generating
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* automatic `.d.ts` files, TS tries to flatten paths from a local perspective,
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* which doesn’t work when publishing on npm.
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*/
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export type Test = Exclude<import('unist-util-is').Test, undefined> | undefined
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/**
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* Get the value of a type guard `Fn`.
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*/
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export type Predicate<Fn, Fallback> = Fn extends (
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value: any
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) => value is infer Thing
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? Thing
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: Fallback
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/**
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* Check whether a node matches a primitive check in the type system.
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*/
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export type MatchesOne<Value, Check> = Check extends null | undefined
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? Value
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: Value extends {
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type: Check
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}
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? Value
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: Value extends Check
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? Value
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: Check extends Function
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? Predicate<Check, Value> extends Value
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? Predicate<Check, Value>
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: never
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: never
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/**
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* Check whether a node matches a check in the type system.
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*/
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export type Matches<Value, Check> = Check extends Array<any>
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? MatchesOne<Value, Check[keyof Check]>
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: MatchesOne<Value, Check>
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/**
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* Number; capped reasonably.
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*/
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export type Uint = 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10
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/**
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* Increment a number in the type system.
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*/
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export type Increment<I extends Uint = 0> = I extends 0
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? 1
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: I extends 1
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? 2
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: I extends 2
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? 3
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: I extends 3
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? 4
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: I extends 4
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? 5
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: I extends 5
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? 6
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: I extends 6
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? 7
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: I extends 7
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? 8
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: I extends 8
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? 9
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: 10
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/**
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* Collect nodes that can be parents of `Child`.
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*/
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export type InternalParent<
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Node extends import('unist').Node,
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Child extends import('unist').Node
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> = Node extends import('unist').Parent
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? Node extends {
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children: (infer Children)[]
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}
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? Child extends Children
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? Node
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: never
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: never
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: never
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/**
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* Collect nodes in `Tree` that can be parents of `Child`.
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*/
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export type Parent<
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Tree extends import('unist').Node,
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Child extends import('unist').Node
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> = InternalParent<InclusiveDescendant<Tree>, Child>
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/**
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* Collect nodes in `Tree` that can be ancestors of `Child`.
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*/
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export type InternalAncestor<
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Node extends import('unist').Node,
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Child extends import('unist').Node,
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Max extends Uint = 10,
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Depth extends Uint = 0
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> = Depth extends Max
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? never
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:
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| InternalParent<Node, Child>
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| InternalAncestor<
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Node,
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InternalParent<Node, Child>,
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Max,
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Increment<Depth>
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>
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/**
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* Collect all (inclusive) descendants of `Tree`.
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*
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* > 👉 **Note**: for performance reasons, this seems to be the fastest way to
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* > recurse without actually running into an infinite loop, which the
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* > previous version did.
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* >
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* > Practically, a max of `2` is typically enough assuming a `Root` is
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* > passed, but it doesn’t improve performance.
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* > It gets higher with `List > ListItem > Table > TableRow > TableCell`.
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* > Using up to `10` doesn’t hurt or help either.
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*/
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export type InclusiveDescendant<
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Tree extends import('unist').Node,
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Max extends Uint = 10,
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Depth extends Uint = 0
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> = Tree extends UnistParent
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? Depth extends Max
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? Tree
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:
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| Tree
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| InclusiveDescendant<Tree['children'][number], Max, Increment<Depth>>
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: Tree
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/**
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* Handle a node (matching `test`, if given).
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*
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* Visitors are free to transform `node`.
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* They can also transform `parent`.
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*
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* Replacing `node` itself, if `SKIP` is not returned, still causes its
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* descendants to be walked (which is a bug).
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*
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* When adding or removing previous siblings of `node` (or next siblings, in
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* case of reverse), the `Visitor` should return a new `Index` to specify the
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* sibling to traverse after `node` is traversed.
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* Adding or removing next siblings of `node` (or previous siblings, in case
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* of reverse) is handled as expected without needing to return a new `Index`.
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*
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* Removing the children property of `parent` still results in them being
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* traversed.
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*/
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export type Visitor<
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Visited extends import('unist').Node = import('unist').Node,
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Ancestor extends import('unist').Parent = import('unist').Parent
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> = (
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node: Visited,
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index: Visited extends UnistNode ? number | undefined : never,
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parent: Ancestor extends UnistParent ? Ancestor | undefined : never
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) => VisitorResult
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/**
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* Build a typed `Visitor` function from a node and all possible parents.
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*
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* It will infer which values are passed as `node` and which as `parent`.
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*/
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export type BuildVisitorFromMatch<
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Visited extends import('unist').Node,
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Ancestor extends import('unist').Parent
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> = Visitor<Visited, Parent<Ancestor, Visited>>
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/**
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* Build a typed `Visitor` function from a list of descendants and a test.
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*
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* It will infer which values are passed as `node` and which as `parent`.
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*/
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export type BuildVisitorFromDescendants<
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Descendant extends import('unist').Node,
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Check extends Test
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> = BuildVisitorFromMatch<
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Matches<Descendant, Check>,
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Extract<Descendant, UnistParent>
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>
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/**
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* Build a typed `Visitor` function from a tree and a test.
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*
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* It will infer which values are passed as `node` and which as `parent`.
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*/
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export type BuildVisitor<
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Tree extends import('unist').Node = import('unist').Node,
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Check extends Test = Test
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> = BuildVisitorFromDescendants<InclusiveDescendant<Tree>, Check>
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export {CONTINUE, EXIT, SKIP} from 'unist-util-visit-parents'
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